![]() Make sure you spend up your remaining RPs by salvaging mechs while the fight is still going on if you have to, in order to avoid wasting the potential extra mech or bonus C-Bills via its sale. This mission ends with the destruction of the final unit downed that is part of the counterattack. Configure your settings in the Direct X tab of dg voodoo 2s config executable, and then run MC2/Omnitech as an administrator. dll files from the MS folder into the install directory. The convoy will also come to a rest right next to these turrets, so their capture can be left until you are done dispatching the defenders. Simply download, copy the dg voodoo config exe to your MC2/Omnitech install and drop the 3. The turrets will destroy the Mobile HQ quickly, causing you to lose the mission. You can check the video for the exact spot I use.ĭo not try to capture the Autocannon turrets to use against the convoy as the turrets do not discriminate their targets. ![]() The Longtom’s area of effect shells make a considerable difference against the clustered group of Fire Ants that come along with a Starslayer during this counterattack. Try to save enough resource points to deploy a Longtom artillery piece for the final counterattack, the best position for it being on the ridge behind the base you capture the weapons facility in, just north of the front gate. ![]() The Longtom turns the tide in the final assault.
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