![]() It’s hard for me to fully enjoy a turn-based JRPG combat system, but The Caligula Effect‘s is so fast-paced and open-ended that I actually started looking for enemies to fight not due to the necessity of grinding, but because I actively wanted to fight as many people as possible. It’s a very complex system, maybe too complex at times, but once you get a hold of it, you’ll get hooked. The game features a turn-based system in which you can select up to three movements per character per turn, and rearrange them just so you can perfectly choreograph where your characters will move on the field, who they’re going to attack, who should wait for an opportunity to land a critical hit on an airborne enemy, and so on. While Persona‘s combat system is simplistic and occasionally too straightforward, The Caligula Effect provides players with one of the most innovative systems I’ve seen in a JRPG. The main difference here lies on the gameplay. ![]() I tried to recreate Abbey Road’s cover art but the NPCs ended up doing a better job.
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